I've just read this article over Gamasutra, The Flash Game Business: Making A Living Online? - by Kyle Orland. And it does adds up a little info on how to gain money developing games.
As I stated earlier, to develop casual games is a good start on earning some cash, and nowadays casual gaming is a synonym of flash games. Actually, you can create any kind of games with flash, and you can create a casual game using any other language, but casual flash games are out there to stay (for a while, at least).
Since when I began studying games and game development I have decided that I should study flash and create a game using it. The reason was really to get in touch with one of the currently most used technologies, and feed my mind with another stuff than Java. But after reading these two articles I've made up my mind real good: flash games are going to be my next stop, and I'm heading towards it at full throttle.
Friday, 30 November 2007
Flash Games, a profitable market
Posted by Alvaro Victor Cavalcanti at 10:44 0 comments
Labels: casual games, flash games
Thursday, 29 November 2007
Casual Gaming: Start creating one now!
I've just read Gamasutra's article Cloning Created The Casual Game Business by Russell Carroll. It was no news for me, I should say, but I bet it does was for a lot of people.
Casual Gaming is a great business, and maybe it is filled with clone games (or clone game-types), but no one can deny the fact that these games do sell, and do become widely known. They're everything you wished for.
So here goes my tip, read the article above and start thinking on your next (or first) casual game. Because I think that earning some money with casual games before you develop that so longing 3D game of yours wouldn't hurt at all.
Posted by Alvaro Victor Cavalcanti at 15:08 0 comments
Labels: casual games
